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loothost docs

Run your Minecraft server without guessing

Step-by-step guides for creating a server, joining it, running it, fixing it, and handling billing.

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Settings and properties

Your server has two places to change how it runs, both under Settings: Properties for the gameplay values in server.properties, and Startup for loader and version settings. Both are saved in the dashboard.

Which page should I use?

Properties

Use this for gameplay values in server.properties, such as level seed, difficulty, whitelist, view distance, and PvP.

Startup

Use this for values the server type lets you change, such as Java flags, loader settings, and version.

Safe editing flow

  1. Create a backup before a large change.
  2. Edit one setting at a time when you are not sure what it does.
  3. Save changes.
  4. Restart the server if the page says the change applies on next restart.
  5. Watch Console after restart for errors.

When settings conflict

Some Startup values and server.properties values control the same thing. If loothost shows a warning, the Startup value wins, because it is set when the server boots.

Locked values

Some Startup values are managed for you and cannot be changed in the dashboard. Locked fields usually protect install paths, ports, or values your server needs in order to boot.

On a self-managed server nothing is pinned by loothost: every Startup value the game exposes is editable, and keeping them consistent is up to you.

If a change breaks startup

  1. Open Console and look for the first error after startup begins.
  2. Undo the last setting you changed.
  3. Restart again.
  4. Restore a backup if the change damaged world data or files.
Still stuck? Try Troubleshooting, or contact support.