Vault and parking
Vault parks a server: it copies your world, mods, files, and settings, including the exact game version, into a saved version, frees the machine, and holds the server's address. Keep your plan running or end it, your choice, then wake the server whenever you want to play again.
Use Vault when you are taking a break.
Use Backups to undo a bad change. Use Vault to put a server on pause and stop paying while you take a break.
What happens when you park
- Players are disconnected while the server is parked.
- Your world, mods and plugins, server files, and settings are copied into a saved version: the whole server as it was at that moment.
- Once the saved version is written and checked, the server stops running, so the plan is no longer being used.
- While the server is parked, the console, files, players, and live controls are paused. They come back when you wake it.
- Parking deletes the server's backups and its restore point. The saved version is what you wake from.
- If this server already has an older parked copy in your Vault, the new one replaces it. Saved versions kept when you changed game or restored stay.
Vault space
Your team's Vault holds 5 saved versions by default, shared across all your servers. Parking, changing game and restoring each add one, and each is refused before anything happens when it would take your Vault past its limit: delete a saved version you no longer need first.
A team that already holds more than 5 keeps every one of them. Nothing is deleted to bring you under the limit; new saves are refused until you are below it. When a plan ends and its grace period is over, the world is still moved to your Vault even if it is full, so it is never lost.
Keep the plan or end the plan
Park and keep plan
Use this for short breaks. The saved version is funded by the active plan and waking is free. You can also start a new game on the same machine from the parked card while the old world stays safely parked; the new game gets its own address.
Park and end plan
Use this when you want to stop paying for the server. Keep the saved version funded with Vault Keeper, or it goes into the 30-day retention window, then is scheduled for deletion.
Wake from Vault
Wake brings the parked world back online and keeps the same friendly address, which stays reserved for the parked world while its saved version exists. The port can change when it wakes. If your plan is still active, waking is free. If the plan ended, you may need to start a new plan before you can wake the world.
Swap onto another plan
If your team has an active server and a parked world, you may be able to swap the parked world onto that active plan. The active server is parked first, then the parked world wakes on the plan. Players on the active server are disconnected.
Retention
Saved versions stay free while an active plan or Vault Keeper funds your team. When nothing funds it, your saved versions are kept for 30 days, then deleted. We email you before that happens: when the 30 days start, a week before, and the day before. Each email has a download link. Delete forever removes one saved version for good and frees its address.