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Specs

The hardware behind every plan

A closer look at what each hardware tier runs on, and the exact RAM, CPU, and storage in every plan on the pricing page.

Back to plans and pricing

Clock speed

One core runs your world. We put a floor under it.

A Minecraft server ticks its world on one main thread, so the speed of a single core decides how it holds up when the farms and the players pile in. We publish a floor instead of a chip name, and every new machine has to clear it before it takes a single server.

High Performance

Modern high-clock cores, NVMe

Available now
Boost clock, slowest core
4.50 GHz
Single-thread score, PassMark
3500

at most 6.50 GB sold per thread

Heavy

Sized to one physical core per 8 GB

Pre-orders open
Boost clock, slowest core
5.00 GHz
Single-thread score, PassMark
4100

at most 8.00 GB sold per physical core

Every node added from September 2026 meets or exceeds this floor. Not every machine in Germany clears it yet.

Why clock speed

What the floor is, and how we measure it

One thread runs the world

A Minecraft server does its main work, the world tick, on one thread. It aims for 20 ticks a second, and when a tick takes longer than 50 ms the whole world slows down for everyone. More cores help with chunk generation and some mods, but a fast single core is what keeps the tick on time.

Measured on the slowest core

Many chips mix fast cores with slower, efficient ones, and a spec sheet prints the fastest. We record a machine's boost clock on its slowest core, because your server's thread can land on any of them.

A cap on sharing

Speed is half of it. We also cap how much we sell on each machine: per thread on High Performance, and per physical core on Heavy, so fewer servers queue for each core.

Checked before it takes a server

A machine is checked against its tier's floor before it is switched on for customers, and checked again if a floor ever moves. A machine that is under its floor is named below, by region, for as long as it serves.

Two classes of hardware

Every tier is modern, fast hardware. Heavy is simply built for the packs and communities that push a machine the hardest.

High Performance

Live

Modern high-clock cores, NVMe

Modern high-clock cores. Fast where Minecraft is fast: vanilla, SMP, and most modpacks at real player counts.

Every new machine clears
16 threads, 4.50 GHz boost, PassMark 3500 single-thread, NVMe
Density limit
at most 6.50 GB sold per thread
Running today
Intel Core i5-13500

Heavy

Pre-order

Sized to one physical core per 8 GB

A higher single-thread floor, and one physical core for every 8 GB, for modpacks that push one server hard.

Every new machine clears
16 threads, 5.00 GHz boost, PassMark 4100 single-thread, NVMe
Density limit
at most 8.00 GB sold per physical core

Every node added from September 2026 meets or exceeds this floor. Not every machine in Germany clears it yet.

Every plan, side by side

RAM, CPU allocation, and storage for every plan on the pricing page, in both regions.

Every size, with both plans side by side
Size RAM Storage CPU burst, High Performance CPU burst, Heavy High Performance Heavy
Starter 4 GB 40 GB 2 vCPU Not offered $12.00/mo Not offered
Craft 6 GB 60 GB 2.5 vCPU Not offered $18.00/mo Not offered
Modded 8 GB 80 GB 3 vCPU 4 vCPU $24.00/mo $36.00/mo
Modded XL 12 GB 120 GB 4 vCPU 5 vCPU $36.00/mo $54.00/mo
Community 16 GB 160 GB 4 vCPU 6 vCPU $48.00/mo $72.00/mo

Storage is 10 GB of NVMe for every GB of RAM, and CPU comes with the size. We do not sell extra cores, and we do not sell extra storage separately. If you need more of either, move up a size or move to Heavy.

CPU is a shared vCPU allocation (a burst ceiling), not a fixed number of dedicated physical cores.

Ready to pick a size?

Compare prices, storage, and modpack fit, or jump straight into creating a server.